There is an online press release, but this is the email message that I got announcing the 2008 Sony Ericsson Content Awards:
Sony Ericsson is accepting entries for its 2008 Content Awards. These awards are open to anyone that has created a market-ready application, game, graphic or service for Sony Ericsson mobile phones. There are no limits on the number of entries and developers are encouraged to learn more and submit via the Content Awards 2008 Web site at www.sonyericsson.com/contentawards.The allowable content formats include Java, UIQ, Windows Mobile, Flash Lite and Project Capuchin. IT also includes themes, graphics and multimedia. Special mention is made of the Sony Ericsson X1, its first Windows Mobile phone.
Winners will receive the 2008 winner's symbol, and the winner of each category will get an exclusive "behind the scenes" two day workshop at Sony Ericsson's development site in Lund, Sweden, where they will be able to present their company and winning content to Sony Ericsson managers and decision makers.
In the past, Apple, Google and others have run programming contests to build interest in their new platforms. Sony Ericsson’s platform is hardly new, but I can certainly see how in this world of the BlackBerry, iPhone, gPhone and dominance of Nokia smartphones that it has a hard time getting attention.
Still, Google gave money and Apple gave cool computer or other electronics toys. I can see that meeting Sony Ericsson VIPs might tend to skew entries to more serious (or at least professional) content. Still, it seems like they could throw in a current-model phone to their top 5 finishers at fairly low cost. Also, at least for the US market, impressing SE execs isn’t going to do anything to get past the AT&T or T-Mobile control of the preloaded (ondeck) content.
Classifying this depends to some degree on SE’s intentions. This could be considered ecosystem development — encouraging third party development. It would be open innovation both if these third parties are going to sell (or give away) their software, or if SE hopes to procure software to install on its phone. It would be user innovation if the producers of this technology are phone owners rather than companies that already produce mobile phone software and/or content.